// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

850 waitNumEnemiesAliveOfType 6 mosquitoDefenderH1

20 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X
10 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X
10 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X
10 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X dropsBonus
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X dropsBonus

0 waitNumEnemiesAliveOfType 4 mosquitoDefenderH1

1300 create mosquitoDefenderLarge -70 -65 diveBuzzer1 270 X X X
0 create mosquitoDefenderLarge 70 -65 diveBuzzer1 invert 270 X X X
450 create mosquitoDefenderLarge -70 -65 diveBuzzer3 270 X X X
0 create mosquitoDefenderLarge 70 -65 diveBuzzer3 invert 270 X X X

400 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X
10 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X
10 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X
10 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X dropsBonus
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X dropsBonus

800 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X
10 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X
10 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X
10 create miningAsteroidSmall -70 -65 asteroidDrop 270 X X X dropsBonus
0 create miningAsteroidSmall 70 -65 asteroidDrop 270 X X X dropsBonus

